The tracks are the real make or break factor here, and MK7 has good ideas that don't seem to go anywhere, if I were to describe Rock Rock Mountain/Alpine Pass it would probably sound a lot more thrilling than the actual reality of playing the track. It was Mario Kart by the numbers, running off the success of DS' formula but not adding, in some cases detracting. It has no real tricks up its sleeve, no bombast to its design, a limit on its options (no single race?!) and the main hooks while perfectly fine (kart customisation, gliding) are very surface level gimmicks that didn't change things all that much. I bring this up a fair bit when talking Mario Kart, but number 7 is one of my least favourite entries, not for being bad but for being completely vanilla. Honestly, I feel like Nintendo didn't know if they wanted a fully featured Mario Kart for the 3Ds or something like DS with short courses and quick gameplay, which caused to give us a mix of both that doesn't work well at all and just feels bland. No Waluigi, no Boo King either but they put the Mario Galaxy Bee here? Why? The complete lack of any kind of sense of speed kills most of them too. Horrible retros (except for Waluigi's Pinball), and the new tracks are often more of a miss than a hit, especially the Rainbow Road. This has by far one of the weakest track pools out of any Mario Karts, maybe only above Mario Kart Wii. But man does this game lack a visual identity, if you showed me upscaled footage on a Wii retro track I wouldn't be able to tell which game it's from. Visually, it looks great for a 3Ds game. Mario Odyssey has a better sense of speed, even at 150cc it feels slower than Mario Kart Wii's 50cc. Maybe I've just got used to seeing 200cc gameplay (and playing whenever I have the chance), but Mario Kart 7 barely feels like a racing game. Then Mario Kart 7 appeared and it's like I legit had forgotten that game existed. I put it as background noise, and besides DS > Wii every entry was a clear improvement all things considered. Sometimes a particular course’s song would match it in pace and emotion, while other times the song would eke out its own voice to oppose the stress of a race track.Today Youtube recommended me one of those evolution videos about Mario Kart. Mario Kart has some of the best music tracks for its genre, mixing a variety of themes to cater to all manner of styles. Skidding through the low-tide as the music track emphasised the chill nature of karting really hammered home the point that Mario Kart is just damn fun. The beach, with its surf and sand, become home to some of the most memorable moments of Mario Kart. The sweet Caribbean tunes, the tin drums, and the subtle whistling helped reduce the tension of a long night of karting.įinishing on the beach was the perfect way to end the night, especially after the frustration of Yoshi Valley where friendships were potentially ruined. This piece of music was the perfect supplement to the sunny beach track. Finally, rounding off our list of seven best music tracks in Mario Kart is Koopa Troopa Beach.
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