![]() ![]() So now, let’s explore what happens when musical themes are employed within more complex interactive music systems.Ĭontinue reading → Leave a comment Posted in Conferences, Game Audio, Game Music, YouTube Tagged assassins creed, Game Composer, God of War, Homefront, LittleBigPlanet, Speed Racer, Spore Hero, The Dark Eye, video game composer, video game music Game Composers and the Importance of Themes: Recurrence and Rationale in Game Music (Pt. In the previous installments of this series, we discussed the importance of repeating musical themes, using the variation technique and fragmentation to support different gameplay types. Game Composers and the Importance of Themes: Recurrence and Rationale in Game Music (Pt.Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt.Game Composers and the Importance of Themes: Repetition in Game Music (Pt.Game Composers and the Importance of Themes: The Hook in Game Music (Pt.If you missed any of the previous articles in this series, you can find them here: In my presentation, I discussed the music I composed for several video game projects, including Assassin’s Creed Liberation ( Ubisoft), God of War ( Sony Interactive America), LittleBigPlanet ( Sony Interactive Europe), Homefront: The Revolution ( Deep Silver), Speed Racer ( Warner Bros Interactive), Spore Hero ( Electronic Arts), and The Dark Eye: Book of Heroes ( Wild River). My talk was entitled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (I’ve included the official description of my talk at this end of this article). Hey everybody! I’m video game composer Winifred Phillips, and welcome to the fifth and final installment of my article series based on the presentation I gave at this year’s Game Developers Conference in San Francisco. So now let’s move on to the last item on our list, and the one most closely associated with linear music composition:Ĭontinue reading → Leave a comment Posted in Game Audio, Game Music, Music, Music Composition, video game composers Tagged A Composer's Guide to Game Music, Game Composer, game composers, SimAnimals, Spore Hero, video game composer, video game composers Game Composers and the Importance of Themes: Interactivity in Game Music (Pt. We’ve also considered how a game’s intrinsic identity can be reinforced using thoughtful choices of musical style, particularly in the case of custom music for game trailers. We considered the ability of a musical score to emphasize details and enhance comprehension of information. Such goals may include:Įarlier in this series of articles, we’ve discussed the ways in which music can support believable and moving characterization. However, we can still benefit from an examination of the goals that music can achieve during linear presentations within a game. As game composers, our jobs involve lots of complex music systems requiring expert knowledge of dynamic composition techniques. In these articles we’ve considered how cutscenes, trailers, and cinematics can benefit from specific musical strategies. Hey, everybody! I’m video game composer Winifred Phillips, and I’m happy to welcome you back to the last installment of our four-part discussion of “scoring-to-picture” techniques within video games. ![]()
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