While it’s a bit of a shame that Nintendo decided not to go for a fully orchestrated score (something they did achieve, with fantastic results, in 2011’s Skyward Sword), this doesn’t detract from the quality of the compositions. Oh, and then there’s the music, which I’ll be writing about a bit more in a few days. It’s a world filled with memorable characters, none more so than Link’s constant companion Midna, who goes from mischievous imp to sincere friend and ally to Link.īasically, what I’m trying to say is that I love Midna. More than ever, Hyrule feels like a real place from the bustling Castle Town, full of citizens going about their daily lives, to the Gorons of Death Mountain, enjoying a relaxing hot spring while Link adventures through their territory. It also feels like the largest, most expansive Zelda adventure to date (in terms of landmass, certainly). So far, it’s everything I wanted from a follow-up to Ocarina of Time – grand, epic and mysterious, with a bit more of a focus on storytelling, and infused with a melancholy atmosphere that few games manage to achieve. Every Zelda game since Ocarina has of course followed that basic template, but Twilight Princess feels to me like the ultimate evolution of that blueprint. This, I think does Twilight Princess a bit of a disservice. I’ve mentioned before that I haven’t played Twilight Princess before – I’d stupidly walked away from the series for years after the Wind Waker reveal – and I’ve always seen the game palmed off as basically being an Ocarina re-imagining. Having to switch between these three consoles as well as PS3 and 360 is a bit of a pain, so it’s great that I can tackle my Wii catalogue without having to hook up another console. I really appreciate that the Wii U is backward compatible, and wish that my XBO and PS4 were, too. I’m currently using my Wii U to get through a bit of my Wii backlog. Like the first game in this list, which I’ve been meaning to play for quite some time, and felt the sudden need to do so after a certain E3 reveal. If you’ve read the title, you’ve probably guessed that I’m playing a few too many games at the moment I tend to play one title until I’m done and then move on, but every now and then I get a sudden urge to play something specific. Today, I just feel like writing for the sake of writing, so I thought I’d throw together some words about what I’m currently playing. Inherit the number of times you've used each arte.Well, it’s uh, been a bit barren around here of late, huh? Apologies for that – I’ve been a bit busy and just haven’t been in the mood to write. Inherit the devil's arms you had at the end of the game, as well as the unlocked power of those arms.Įarn twice the usual experience points in battle.Įarn five times the usual experience points in battle.ĭouble the chance of receiving dropped items from enemiesĭouble the rate at which you Linked Artes Gauge fills. Inherit items that teach artes or skills. Raise the maximum number of each item, weapon, armor, and accessory you can carry to 99.īegin the game with Winged Boots & Artes Sphere Raise the maximum number of each item, weapon, armor, and accessory you can carry to 30. This will carry over your character levels over to New game+ so you will restart the game at level 99, and you will have no need for the 5x Experience because you begin the game at max level, so it would have been a waste of 2000 Grade.īegin the game with characters at 1/2 the levels they were at in your clear file, and with a corresponding amount of GP.īegin the game with characters at the levels they were at in your clear file, and with a corresponding amount of GP.
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